If you can see it, you can probably interact with it. |
The amount of effort put into this game is honestly astounding and the end result is simply refreshing. For example, even the most minor of NPC's has a hand-drawn character portrait, or often even multiple portraits to reflect changing emotions, so there aren't any of the awkward 'happy portrait with grim dialogue' incidents which often plague RPG's. Cutscenes themselves also frequently consist of a series of impressive hand-drawn pictures. However, even outside of the hand-drawn stuff, the graphics are impressive with a lot of nice little touches and the music always compliments settings and scenes well. The writing is also quite good and even many of the characters outside of the main party are very memorable and interactions between characters never feel awkward or forced. For that matter, I cannot stress enough how pleasant it is to see a male lead who acts in a mature, responsible manner instead of the typical sword-toting 'well-intentioned idiot' (Snowe doesn't even use a sword, he uses a mace and is far better at using both offensive and especially healing magic than he is at melee). Likewise, the female lead is neither a blatant love interest nor a fragile healer. Oh, and you get a dual-wielding skeleton for a party member who is probably about as awesome as you'd expect a dual-wielding skeleton to be.
Yes, even butterfly swarms can be deadly if you're not careful. |
Dungeon design is, unsurprisingly by this point, also well done. Most dungeons are fairly short if you want to simply head straight to the end, but they tend to also have many side-paths to explore filled with all sorts of nice rewards. Perhaps most importantly, characters do not learn spells simply by leveling up and instead learn them through books found in dungeons; dungeons usually have one new spell for each party member, so if a party member seems to be falling behind in spell quantity, you probably just missed one of his or her books and, with a single exception, you can always go back and look for it. Even though leveling up doesn't grant new abilities, stats in Star Stealing Prince are fairly low, so even one level can make a huge impact if a boss fight feels too tough and the amount of experience enemies give usually increases significantly between dungeons so grinding never takes long. Puzzles are plentiful and, while usually not particularly challenging, usually don't feel outright handholdy either. Dungeons are also even designed to be convenient; if it is a dungeon on the world map, such as a forest, you can simply choose to skip it after the first time through while the larger dungeons often have shortcuts that open up as you go through them to save on travel time if you need to backtrack.
If I had to nitpick, I'd say normal enemies and especially bosses frequently feel as though they have a bit too much health, but this is such a minor issue that it can be outright ignored. Otherwise, Star Stealing Prince is an amazing game with a solid 10-12 hour length, an engaging story, memorable characters, fun combat, clever dungeon design, and a lot of polish and care.
You can download it from here: http://starstealingprince.wordpress.com/
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