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Friday, July 27, 2012

Making a Game

I've signed up for a 3-week mapping contest at rpgmaker.net and it turns out that making a game, even one that doesn't require any real programming, takes quite a bit more time than actually playing one. While the contest still has nearly three weeks remaining, I've been spending pretty much all of my free time working on the game to get it finished as soon as possible and I'd say it's around 35-40% done. Here's some screenshots of what I have so far:


This setup looks cliche, but the puzzle here is a bit different.
The place in this screenshot is one of the first secrets in the game.


The only rules of the contest are that it has to all take place on one map and it has to have a 'dungeon' theme, but the word 'dungeon' is up to individual interpretation. The contest only takes aesthetics into account, but my entry is going to have a heavy focus on puzzles and storytelling; my entry probably won't stand a chance of actually winning (there's no prize though), but I'm having fun making it and I'll post a link to it on here when it's finished and the contest is over. I'm drawing heavily on La Mulana and Dark Souls for storytelling and puzzle techniques with an in media res-style of storytelling where the player is never blatantly told the full details, but where the puzzles work to flesh out the story.

Here's a link to the contest topic: http://rpgmaker.net/forums/topics/11454/

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